Percy Learns Time
Description

Children can join Percy the caterpillar to practice skills involved with time. As a program designed for Key Stage 1, spoken instructions, colourful graphics and animations make this ideal for unsupervised use in the classroom.

The six activities feature both analogue and digital clocks and encourage the player to participate in activities that involve reading the time, setting a clock to given times, finding a clock with a given time, placing events in the correct order and working out time differences.

The 3 levels of difficulty cover reading the time to the hour, the half hour and the quarter hour. Furthermore the teacher's section provides the ability to control whether children learn 'quarter-to' times, 'quarter-past' times or both. In addition, the teacher's section feature options to control the programme, certificate printing and printable worksheets to use away from the computer.

Key features:

  • Quarter-hour activities can focus on quarter to, quarter past or both.
  • Printable activity sheets included to use away from the computer.
  • Covers 1 hour, ½ hour and ¼ hour time increments.
  • 3 levels of difficulty.
  • Fully narrated throughout for unsupervised use.

Range:

Percy  

Subject(s):

Early years   Numeracy  

Key stage(s):

Foundation, 1

Ages:  

3 - 6 years

Pricing
Single user:£34.00
3 user:£51.00
5 user:£68.00
10 user:£102.00
20 user:£136.00
Site licence:£204.00
all prices include media
To purchase, choose your licence type and click buy. Remember, we can invoice UK schools even if you order online.



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System requirements

PC: Pentium II 500mhz processor or greater, Microsoft Windows 98, 2000, XP or Vista, 128mb RAM, 16 bit colour.
Mac: Power Mac G3 400mhz processor or greater, OS X (up to 10.4), 128mb RAM, 16 bit colour.

Click here to view our latest software compatibility chart.

Screen shots


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The main menu screen allows easy access to each of the six games and the teacher's section.
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Listen carefully to Percy's question and find the clock that shows the correct time.
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Practice setting the clock to the correct time, by clicking the arrow buttons to move the hands.
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In this activity the player learns to use digital clocks by matching the correct digital clock with the time shown on the analogue clock.
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See if you can answer the questions correctly, by working out how much time has elapsed between the two clocks.
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Try this problem-solving quiz and see if you can find the missing word from the sentence.
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In this activity, the player must look carefully at the row of pictures and drag them into the correct time order.
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The settings section allows you to set the level of difficulty and change a whole selection of other program settings.
UK Schools: We can invoice your school - No credit card required

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